少女祈祷中...
Balancing Light Sampling with MIS and NEE in Path Tracing
Exploring False Sharing
Sampling on the Unit Hemisphere and Disk
GPU-Driven Rendering Pipelines and Clustered Tile-Based Deferred Shading
Real-Time High Quality Rendering
Shadertoy Projects
Rust Essentials
Interesting C++ Code Snippets
Rendering and Game Engine Projects
Geometric Shape Modeling